Presence and virtualization of the body in "the new multiscreen world". Emphasizing the way in which the last generation of video games expressly involves the body, this paper deals with the transformation of the "sense of presence" in the video game player’s flow. Taking into account a didactic project carried out with children aged 7-10 years, the proposed hypothesis is that the video games, and more generally all the processes of virtualization, give rise to unusual dynamics of structural coupling between bodies and multimodal sensory impressions generated by computers. This fact has important implications for the way we learn and become human: implications that have not yet been adequately studied.
Keywords: Body, immersion, sense of presence, video games, virtualization.