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Gamification and prevention activities
Author/s: Rosalba Calderone 
Year:  2016 Issue: Language: Italian 
Pages:  7 Pg. 116-122 FullText PDF:  185 KB
DOI:  10.3280/PSC2016-002011
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The gamification is the use of mechanisms of game, aesthetics and playful thought for involve people, motivate the action, promote learning and solve problems. The practice of gamification has spread from marketing to the world of training and social, to be employed in recent times, also in prevention activities
Keywords: Game, marketing, prevention
Jel Code: I10, Z13

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Rosalba Calderone, Gamification and prevention activities in "PSICOLOGIA DI COMUNITA’" 2/2016, pp. 116-122, DOI:10.3280/PSC2016-002011


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