This work describes and discusses the phenomenon of stalking, in which we express and implement the curious and dangerous relational games, players who see both the victim and the persecutor. In particular, It is spotted on the identification of elements that could better describe a possible structural complementarity between victim and persecutor, in an attempt to redraw the victim-stalker relationship, in an individual. Through the use of the evaluation scale FACES III, It is conducted a preliminary investigation, which revealed interesting data. Structural elements, due to the coherence and the models belonging to the victim that emerge, rotate, according to the results obtained, around the need for emotional closeness, made possible following the model of origin, through testing, which clearly want to escape. These requirements will connect, in terms of structural coupling with the needs of the stalker, which tends to control your object of love for fear of rejection or abandonment. Stalker and victim are thus trapped in a rigid complementarity expressed in a reciprocal and recursive game.
Keywords: Stalking, ossessioni, vittima-persecutore, accoppiamento strutturale, complementarietà rigida.