In the community of professional psychological care, the fear prevails about the information and communication technology. More pernicious, many psychotherapists avoid the "non-human environment" (H. Searles) of their patients and project their negative and defensive perceptions. In this context, video games become a caricature. In fact, vidéo games are real projective tests for professionals who report inevitable dangerousness of this activity: neurological disorders, addiction and violence.. The clinical history of John tries to clinically criticize this obscurantist position and defend a genuine psychoanalytic psycho(patho)logy of the dayly virtual.