Over the last fifty years, advertising has changed several times as: from réclame to advertising to publicity, also have changed the interpretative theories that accompany it. In this study we produced a reflection about a new form of commercial communication: the advergaming. The advergaming is divided into: adgames and in-game advertising. To emphasize the strength of advergaming we will produce, before, an analysis of the characteristics of video games and then we’ll address the issue of the semiotics of advertising and semiotics of video games. We develop this path to reflect on the consequences that this new form of commercial communication - which recalls the transmedia narrative - has on the younger generation.
Keywords: Advergaming, semiotics of video games, convergence culture, transmedia narrative, younger generation.