Click here to download

Embracing Immersive learning, from schools to workplaces
Journal Title: SOCIOLOGIA DEL LAVORO  
Author/s: Domenico Zungri 
Year:  2015 Issue: 137 Language: English 
Pages:  13 Pg. 231-243 FullText PDF:  215 KB
DOI:  10.3280/SL2015-137014
(DOI is like a bar code for intellectual property: to have more infomation:  clicca qui   and here 


Since their inception, digital media inspired a great potential in both school education and professional training. Today, Millennial kids are exposed to internet and video games since early childhood: and while they use them with great confidence, it’s still a "consumption" of messaging and entertainment services. However, it is possible to tackle the medium towards a smarter and more creative approach: which combines the emotional strength of cinematic storytelling, the presence and immersion of virtual reality, and the intense interaction of video games. Purpose of this paper is to briefly highlight the context of current techniques, technologies, strategies and practices in the creation of immersive multi-sensorial experiences, for both educational and training applications. The paper also analyzes the new jobs needed in the labour market in order to develop immersive contents, and how the Immersive Labs project by the Digital World Foundation, Rome, is tackling the challenge to stimulate youth towards new career opportunities in this pioneering field.
Keywords: Virtual reality, augmented reality, mixed reality, holographic projections, immersive learning, interactive storytelling, serious games, gamification, cognitive neurosciences, business simulation

  1. 2015: The Year Virtual Reality Finally Reaches Living Rooms | Popular Science. Text available at the website: www.popsci.com/virtual-reality-meets-its-public
  2. A Look Inside the Classroom of the Future | Edutopia www.edutopia.org/blog/look-inside-classroom-of-future-dana-mortenson?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A%20EdutopiaNewContent%20%28Edutopia%29.
  3. Beyond gaming, the VR boom is everywhere – from classrooms to therapy couches http://arstechnica.com/gaming/2014/10/beyond-oculus-the-vr-boom-iseverywhere-from-classrooms-to-therapy-couches.
  4. Brain’s reaction to virtual reality should prompt further study, suggest neuroscientists| UCLA http://newsroom.ucla.edu/ releases/brains-reaction-to-virtual-reality-should-prompt-further-study-suggests-new-research-by-ucla-neuroscientists#. VHVWcvCs0_Q.twitter.
  5. CES 2015 Marks the Arrival of Consumer VR – Road to VR Will be There! Text available at the website: www.roadtovr.com/ces-2015-marks-arrival-consumer-vr.
  6. Future of Work: What Skills Will Help Us Keep Pace? | Singularity HUB http://singularityhub.com/2014/12/18/future-of-work-what-skills-will-help-us-keeppace. Glimpse into the future with USC`s Institute for Creative Technologies | fox4kc.com http://fox4kc.com/2013/03/08/glimpse-into-the-future-with-uscs-institutefor-creative-technologies.
  7. HBO pushes the boundaries of virtual reality to sell you Game of Thrones. Textavailable at the website: www.engadget.com/2014/03/10/hbo-game-of-thronesoculus/?ncid=rss_truncated.
  8. How Virtual Reality Will Revolutionize Education — Medium https://medium.com/@tonydiepenbrock/how-virtual-reality-will-revolutionize-educationfcd74f6951a6.
  9. I Explored ‘Interstellar’ Using Oculus Rift. What I Found Was the Future of Storytelling http://contently.com/strategist/2014/10/22/i-explored-interstellarusing-oculus-rift-what-i-found-was-the-future-of-storytelling.
  10. I Travelled To Hawaii And London In This Weird VR Holodeck | Kotaku Australia. Text available at the website: www.kotaku.com.au/2014/12/i-travelled-tohawaii-and-london-in-this-weird-vr-holodeck.
  11. Ken Robinson: How to escape education’s death valley – YouTube www.youtube.com/watch?v=wX78iKhInsc&feature=youtu.be&hd=1.
  12. Microsoft joins Oculus and Sony in the VR race | T3. Text available at the website: www.t3.com/news/microsoft-joins-oculus-and-sony-in-the-vr-race.
  13. Oculus Rift: The Best and Funniest OR Reactions Ever Compilation – YouTube. Text available at the website: www.youtube.com/watch?v=INDKNA7kXoo.
  14. Our brains are being “continuously reshaped” by smartphone use | Ars Technica http://arstechnica.com/science/2014/12/our-brains-are-being-continuouslyreshaped-by-smartphone-use.
  15. Our Growing Addiction to “Cognitive Ecstasy” Drives Technology’s Progress… And That’s Okay http://singularityhub.com /2014/09/21/our-growing-addictionto-cognitive-ecstasy-drives-technologys-progress-and-thats-okay.
  16. Ralph Lauren 4D Holographic Water Projection. Text available at the website: www.youtube.com/watch?v=ugBbTiBmZ2g.
  17. Ray Kurzweil: Living in virtual worlds as an avatar | KurzweilAI. Text available at the website: www.kurzweilai.net/ask-ray-living-in-virtual-worlds-as-an-avatar.
  18. Rewind FX Uses Lidar-scanning and UE4 for Red Bull Air Race VR Experience. Text available at the website: www.roadtovr.com/red-bull-air-race-vr-experience-oculus-rift-dk2-rewind-fx-interview-solomon-rogers.
  19. Samsung says wearables will be the next ‘power’ trend in the workplace. Text available at the website: http://mashable.com/2014/12/17/samsung-wearablespower-dressing/#:eyJzIjoidCIsImkiOiJfZ3YxdHV0dW44aTZheHh3byJ9.
  20. Smoothing the path to an independent life: Virtual reality training systems boost cognitive functions www.sciencedaily.com/releases /2014/12/141210121328.htm.
  21. The Art of Games – Creating an Experience – GameCareerGuide.com www.gamecareerguide.com/features /1362/sponsored_feature_the_art_of_.php.
  22. The Future of Education – Domenico Zungri, Text available at the website: http://domenicozungri.com/2013/10/21/future-education. The future of virtual reality: want to conquer vertigo or have a go at surgery?.
  23. Text available at the website: www.theguardian.com/artanddesign/architecturedesign-blog/2013/may/24/virtual-reality-oculus-rift-inition?CMP=twt_gu.
  24. The Oculus Rift “Game of Thrones” experience. Text available at the website: www.youtube.com/watch?v=86X9qr_JyaM.
  25. The Science And The Benefits of Gamification In eLearning – eLearning Industry http://elearningindustry.com/science-benefits-gamification-elearning#.
  26. VIAqzUikT4U.twitter.
  27. The VR Frontier. Text available at the website: www.gamasutra.com/blogs/EMc-Neill/20141118/230381/.
  28. The Walking Dead: Sky Scary Shelter: Zombie-Attack to the Bus Station www.youtube.com/watch?v=B7FzWUhgqck#t=56&hd=1.
  29. Virtual Reality Fails Its Way to Success – NYT. Text available at the website: www.nytimes.com/2014/11/16/magazine/virtual-reality-fails-its-way-to-success. html?_r=0.
  30. Virtual Reality May Become the Next Great Media Platform | Singularity HUB http://singularityhub.com/2014/09/28/virtual-reality-may-become-the-next-great-media-platform-but-can-it-fool-all-five-senses.
  31. VR is here to stay, and it’s going to change more than gaming http://arstechnica.com/gaming/2014/10/vr-is-here-to-stay-and-its-going-to-change-more-than-gaming.
  32. Warner Bros. Promotes ‘Into the Storm’ With Oculus Rift DK2 Mixed Reality Experience at Comic Con. Text available at the website: www.roadtovr.com/news-bits-warner-bros-promotes-storm-oculus-rift-dk2-mixed-reality-experience-comic-con-video.
  33. What VR needs next – CNET. Text available at the website: www.cnet.com/news/what-vr-needs-next.
  34. Why Games Should Be Your Next Learning Solution [INFOGRAPHIC] | Actualization. Text available at the website: https://mrmck.wordpress.com/2014/11/21/why-games-should-be-your-next-learning-solution-infographic.

Domenico Zungri, in "SOCIOLOGIA DEL LAVORO " 137/2015, pp. 231-243, DOI:10.3280/SL2015-137014

   

FrancoAngeli is a member of Publishers International Linking Association a not for profit orgasnization wich runs the CrossRef service, enabing links to and from online scholarly content