Journal title EDUCATION SCIENCES AND SOCIETY
Author/s Cristiana D'Aprile
Publishing Year 2025 Issue 2024/2
Language Italian Pages 15 P. 170-184 File size 0 KB
DOI 10.3280/ess2-2024oa18461
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This paper shows the data obtained from research to trace the link between learning and egaming, considering the importance of recent digital advances dictated by contemporary society. In recent years, the exponential growth of technology and the advent of Artificial Intelligence (AI) have changed how we play games while retaining strategic importance in mental, formative, emotional, and social development at school and in informal spaces. In this regard, the essay aims to explore, through a specifically constructed evaluative rubric, how Generative Artificial Intelligence (AIGen) applied to modern eSports, has a high pedagogical and formative value for primary and secondary school students, enhancing the impact on the design of the ludic narrative, the training of players and the experience of those who merely observe.
Keywords: ; eSport; Generative Artificial Intelligence; learning; evaluation rubric
Cristiana D'Aprile, Alleanza tra eSport e Intelligenza Artificiale Generativa. Analisi dei principali videogiochi competitivi attraverso una rubrica di valutazione. in "EDUCATION SCIENCES AND SOCIETY" 2/2024, pp 170-184, DOI: 10.3280/ess2-2024oa18461